Nashira, Lvl 5 Naturalist

Ability Scores
Ability Score Modifier
Strength: 15 (+2)
Constitution: 15 (+2)
Dexterity: 17 (+3)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 16 (+3)
Stats:
HP 92
AP 4
Init. +6
Base Atk +3
AC: 13
For: 18
Ref: 15
Will: 20
XP: 4750
Age: 16
Height and weight: 4' 10" 90 lb
Hair: Waist Length Black.
Outfit: Often Prefers to wear a Dress,
           or a Kimono, or Yukata
Skills
NametypeTotalRanksModTrainOther
AppraiseInt60402
BalanceDex144352
BluffCha30300
ClimbStr30201
ConcetrationCon20200
CraftInt128400
Decipher ScriptInt40400
DiplomacyCha134351
Disable DeviceInt110452
DisguiseCha30300
Escape ArtistDex124350
ForgeryInt40400
Gather InformationCha40301
Handle AnimalCha176353
HealWis208552
HideDex144352
IntimidateCha40301
JumpStr64200
Knowledge(Arcana)Int50401
Knowledge(History)Int50401
Knowledge(Nature)Int144451
ListenWis148501
Move SilentlyDex144352
Open LockDex134351
PerformCha30300
ProfessionWis83500
RideStr73202
SearchInt178450
Sense MotiveWis70502
Sleight of HandDex134351
SpellcraftInt40400
SpotWis198551
SurvivalWis188550
SwimStr20200
TumbleDex144352
Use Magic DeviceCha30300
Use RopeDex30300
Weapons
WeaponProf.DamageRangeWeightGroupProperties
Crossbow+21d815/304 lb.CrossbowLoad minor
Longbow+21d1020/403 lb.BowLoad free
Quarterstaff+21d84 lb.Staff
Equipment
Backpack (empty) 2 lb.
Flint and steel
Belt Pouch (empty) 1/2 lb.
Rations trail (10 days) 10 lb.
Rope hempen (50 ft.) 10 lb.
Waterskin 4 lb
Arrows and Quiver (30) 3 lb
Staff 5 lb.
Everburning torch 1lb
Fine clothing 2x 6 lb ea
Thieves’ tools 1 lb
Bearskin blanket 2 lbs
Traits:
Absent Minded +1 bonus on Knowledge checks -1 penalty on Spot checks and Listen checks
Easygoing +1 bonus on Gather Information -1 penalty on Intimidate checks and Sense Motive
Honest +1 bonus on Diplomacy -1 penalty on Bluff checks and Sense Motive checks.
Skinny +1 bonus on Theivery checks -2 penalty on Strength checks to avoid being bull rushed or overrun.
Feats:
Point Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. 

Precise Shot
You can shoot at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. 

Combat Medic
Prerequisite: Trained in Heal
Benefit: You administer first aid to stabilize the
dying as a minor action, instead of a standard action.
You also gain a +2 feat bonus to Heal checks

Distant Advantage
Benefit: You gain combat advantage for ranged or
area attacks against any enemy flanked by your allies.

Speed Loader — Load crossbow as free action instead of minor

Track
To find tracks or to follow them for 1 mile requires a successful Survival check. 
You must make another Survival check every time the tracks become difficult to follow.

Endurance
+4 bonus on swim save from non-leathel damage, Constitution checks made to continue running 
or not take damage from a March, or hold my breath, or resist damage from suffocation or extreme temps, 
Also, you may sleep in light or medium armor without becoming fatigued

Wild Senses
Benefit: Whenever you make a Perception check
to find tracks, you roll twice and use either result.
You also gain a +3 feat bonus to initiative checks.

Class Info:

Animal Companion:Wolf, (named Kashi)
Bonus:Hit Die:+2 Natural Armor: +2 Str/Dex : +1
Special: Link: can handle her animal companion as a free action, or push it as a move action,
         she also gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Track: The animal tracks the scent presented to it.
Perform: The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on.
Heel: The animal follows you closely, even to places where it normally wouldn’t go.
Evasion: If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage,
              it takes no damage if it makes a successful saving throw.
Natual ability:
Wild Shape
At-Will * Polymorph, Primal
Minor Action (Special) Personal
Can turn into any animal, or back to human form.
Can only be used once per round
Wild Empathy
can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person.
how to check: 1d20+10 bouns is: Level+Cha Mod+2 Skill Synergy from Handle Animal)
Woodland stride
She may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without
taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step
She leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. Resist Nature’s Lure
She has a +4 bonus on saving throws against the spell-like abilities of fey (such as dryads, pixies, and sprites).
Level 0 abilitys:
Purify Food and Drink: 1 cu. ft./level of contaminated/Spoiled food and water becomes edible again (8 liquid gallons to a cubic foot)
Know Direction: You discern north.
Create Water: Creates 2 gallons/level of pure water.
Light: Object shines like a torch.
Detect Poison: Detects poison in one creature or object.

Level 1 abilitys:
Speak with Animals: You can communicate with animals.
Detect Snares and Pits: Reveals natural or primitive traps. standard action Range: 60 ft.
Endure Elements: she, and her equipment can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves.

Grasping Claws:You rend and tear your foe with your claws, leaving it unable to escape your next assault.
At-Will * Beast Form (only), Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier damage, and the target is
slowed until the end of your next turn.
Level 21: 2d8 + Wisdom modifier damage.
Special: This power can be used as a melee basic attack.

Twisting Vines:Vines and roots erupt from the ground around nearby creatures.
Encounter * Implement, Primal
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier damage, and each square
adjacent to the target becomes difficult terrain until the
end of your next turn.

Level 2 abilitys:
Wood Shape: enables you to form one existing piece of wood into any shape that suits your purpose. 1 standard action
Heat Metal: Make metal so hot it damages those who touch it. (does less direct damage in water, but does superheat the watter)

Level 3 abilitys:
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.